Script - Tower Defense Rng

-- Pick random enemy based on weight function getRandomEnemy() local roll = math.random() * totalWeight local cumulative = 0 for _, e in ipairs(enemyTypes) do cumulative = cumulative + e.weight if roll <= cumulative then return { name = e.name, health = e.health, speed = e.speed } end end return enemyTypes[1] -- fallback end

-- Generate a full wave (5-8 enemies) function generateWave(level) local wave = {} local count = math.random(5, 8) + math.floor(level / 5) -- more enemies later for i = 1, count do table.insert(wave, getRandomEnemy()) end return wave end tower defense rng script

Free-Excel-Tips-EBook-Sumit-Bansal-1.png

FREE EXCEL E-BOOK

Get 51 Excel Tips Ebook to skyrocket your productivity and get work done faster

tower defense rng script

FREE EXCEL E-BOOK

Get 51 Excel Tips Ebook to skyrocket your productivity and get work done faster

tower defense rng script

FREE EXCEL E-BOOK

Get 51 Excel Tips Ebook to skyrocket your productivity and get work done faster

Free-Excel-Tips-EBook-Sumit-Bansal-1.png

FREE EXCEL E-BOOK

Get 51 Excel Tips Ebook to skyrocket your productivity and get work done faster

Free-Excel-Tips-EBook-Sumit-Bansal-1.png

FREE EXCEL E-BOOK

Get 51 Excel Tips Ebook to skyrocket your productivity and get work done faster

Free Excel Tips EBook Sumit Bansal

FREE EXCEL E-BOOK

Get 51 Excel Tips Ebook to skyrocket your productivity and get work done faster