The goal isn't to make all games feel like homework. The goal is to expand our definition of "play."
Because when fun meets function, play stops being an escape. It becomes a superpower. yoosfuhl games
Is this game taking my time—or investing it? The goal isn't to make all games feel like homework
We often think of games as the opposite of work. Work is useful ; games are fun . But what if a game could be both? yoosfuhl games