xna framework 3.1 xna framework 3.1 xna framework 3.1

protected override void LoadContent()

spriteBatch = new SpriteBatch(GraphicsDevice); pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(new[] Color.White );

GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(pixel, new Rectangle(100, 100, 200, 50), Color.Red); spriteBatch.End(); base.Draw(gameTime);

XNA 3.1 was a groundbreaking framework that democratized game development on Microsoft platforms. While obsolete today, its concepts live on in MonoGame/FNA, and it remains an important part of game development history. Unless you're maintaining legacy code or targeting Zune HD specifically, you should use MonoGame or FNA instead for any new projects.

protected override void Draw(GameTime gameTime)

protected override void Update(GameTime gameTime)

if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) Exit(); base.Update(gameTime);

GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D pixel;

Xna Framework 3.1 ❲2026❳

protected override void LoadContent()

spriteBatch = new SpriteBatch(GraphicsDevice); pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(new[] Color.White );

GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(pixel, new Rectangle(100, 100, 200, 50), Color.Red); spriteBatch.End(); base.Draw(gameTime); xna framework 3.1

XNA 3.1 was a groundbreaking framework that democratized game development on Microsoft platforms. While obsolete today, its concepts live on in MonoGame/FNA, and it remains an important part of game development history. Unless you're maintaining legacy code or targeting Zune HD specifically, you should use MonoGame or FNA instead for any new projects.

protected override void Draw(GameTime gameTime) pixel = new Texture2D(GraphicsDevice

protected override void Update(GameTime gameTime)

if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) Exit(); base.Update(gameTime); pixel.SetData(new[] Color.White )

GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D pixel;