Kategorie
eBilet

Unity Save Edit Here

try data = LoadGame(); Validate(data); return true; catch (Exception e) Debug.LogWarning($"Save corrupted, using defaults: e"); data = GetDefaultSave(); return false;

return new PlayerSaveData(); // default values unity save edit

saveData = TryLoadWithRepair(out var data) ? data : GetDefaultSave(); ApplySaveToGame(); try data = LoadGame(); Validate(data); return true; catch

saveData.coins += amount; SaveGame(saveData); UpdateUI(); try data = LoadGame()