Unicycle Hero Github [hot] Official

@media (max-width: 700px) .game-container padding: 0.8rem; .score-box, .combo-box font-size: 1rem; padding: 0.3rem 0.8rem; .balance-box font-size: 0.9rem; </style> </head> <body> <div> <div class="game-container"> <canvas id="gameCanvas" width="900" height="500" style="width:100%; height:auto; max-width:900px; aspect-ratio:900/500"></canvas> <div class="info-panel"> <div class="score-box">🎵 SCORE: <span id="scoreValue">0</span></div> <div class="combo-box">⚡ COMBO: <span id="comboValue">0</span> ✖</div> <div class="balance-box">🚲 BALANCE: <span id="balanceValue">100</span>%</div> <button id="resetBtn">⟳ RIDE AGAIN</button> </div> <div class="status" id="statusMsg">🎸 PRESS SPACE / TAP → KEEP BALANCE!</div> </div> </div>

// ----- UNICYCLE PHYSICS ----- let unicycleAngle = 0; // radians, 0 = upright, negative = lean left, positive = lean right let angularVelocity = 0; const MAX_ANGLE = Math.PI / 2.2; // ~81deg max before crash const GRAVITY_TORQUE = 0.008; const DAMPING = 0.98; const PLAYER_FORCE = 0.038; // correction force per key/click unicycle hero github

// ----- GAME RESET ----- function resetGame() score = 0; combo = 0; balance = 100; unicycleAngle = 0; angularVelocity = 0; gameActive = true; notes = []; frame = 0; spawnCounter = 6; // quick start statusDiv.innerText = "🎸 NEW RIDE! KEEP BALANCE & HIT NOTES!"; statusDiv.style.color = "#f9e7c2"; updateUI(); @media (max-width: 700px)

// ----- UI elements ----- const scoreSpan = document.getElementById('scoreValue'); const comboSpan = document.getElementById('comboValue'); const balanceSpan = document.getElementById('balanceValue'); const resetBtn = document.getElementById('resetBtn'); const statusDiv = document.getElementById('statusMsg'); @media (max-width: 700px) .game-container padding: 0.8rem

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