local tool = script.Tool game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local newTool = tool:Clone() newTool.Parent = player.Backpack end) end) Create a remote event in ReplicatedStorage . Server script:
Client script (LocalScript) to request:
remote.OnServerEvent:Connect(function(player, toolID) local tool = toolDatabase[toolID] if tool and player:FindFirstChild("Backpack") then local clone = tool:Clone() clone.Parent = player.Backpack end end)
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