Realistic Car Driving Script -
[Header("Wheel Colliders")] public WheelCollider frontLeftWheel, frontRightWheel; public WheelCollider rearLeftWheel, rearRightWheel;
// Apply steering to front wheels frontLeftWheel.steerAngle = steerInput; frontRightWheel.steerAngle = steerInput; realistic car driving script
// Steering angle based on speed float speed = rb.velocity.magnitude * 3.6f; // km/h float steeringAngle = maxSteeringAngle * steeringCurve.Evaluate(speed); steerInput = steeringAngle * steering; public WheelCollider rearLeftWheel
// Brake torque brakeTorque = braking * maxBrakeTorque; frontRightWheel.steerAngle = steerInput
[Header("Steering")] public float maxSteeringAngle = 35f; // degrees public AnimationCurve steeringCurve; // steering angle vs speed
// Update visual wheel positions UpdateWheelTransform(frontLeftWheel, frontLeftTransform); UpdateWheelTransform(frontRightWheel, frontRightTransform); UpdateWheelTransform(rearLeftWheel, rearLeftTransform); UpdateWheelTransform(rearRightWheel, rearRightTransform);
void ApplyAntiRoll()
