Ragdoll Hit Github [cracked] May 2026
void Start() { animator = GetComponent<Animator>(); rigidbodies = GetComponentsInChildren<Rigidbody>(); colliders = GetComponentsInChildren<Collider>();
if (ragdollDuration > 0) Invoke(nameof(DisableRagdoll), ragdollDuration); } ragdoll hit github
SetRagdollActive(false); }
public void EnableRagdoll(Vector3 hitDirection = default, float force = 10f) { if (isRagdoll) return; isRagdoll = true; animator.enabled = false; void Start() { animator = GetComponent<
public void DisableRagdoll() { if (!isRagdoll) return; isRagdoll = false; animator.enabled = true; foreach (Rigidbody rb in ragdollRigidbodies) rb.isKinematic = true; rigidbodies = GetComponentsInChildren<
void Awake() { animator = GetComponent<Animator>(); ragdollRigidbodies = GetComponentsInChildren<Rigidbody>(); ragdollColliders = GetComponentsInChildren<Collider>(); if (!startAsRagdoll) DisableRagdoll(); else EnableRagdoll(); }
private Animator animator; private Rigidbody[] ragdollRigidbodies; private Collider[] ragdollColliders; private bool isRagdoll = false;