Project Brutality Glory Kill Addon -

You dislike scripted animations breaking flow, play on Nightmare primarily, or use heavy custom weapon packs that rebind the USE key.

Players who find standard PB too static (“corner shooting”) and want a melee-risk loop similar to Eternal but with classic Doom’s enemy volume. project brutality glory kill addon

| Feature | Status | Expected | |---------|--------|----------| | Glory kill chains (multi-execution in one input) | In testing | Q3 2025 | | Enemy-specific weapon executions (e.g., kill Mancubus with his own cannon) | Concept | 2026 | | VR mode compatibility (camera lock sickness fix) | Low priority | N/A | | Glory kill counters (stats screen) | Released in PB 3.2 | Available now | The Glory Kill Addon for Project Brutality successfully transplants Doom 2016 ’s signature mechanic into the chaotic, high-body-count world of PB. It rewards aggression, enhances resource management, and deepens the power fantasy without trivializing PB’s infamous difficulty. You dislike scripted animations breaking flow, play on

★★★★☆ (4/5) — A polished, visceral addition that feels native to PB, held back only by minor input detection issues and multiplayer incompatibility. Report compiled from GZDoom ZScript analysis, PB 3.2 source code, and community playtesting data (2023–2025). It rewards aggression