Pillar Chase 2 Script Guide
# Game loop while True: # Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: player_vel_y = -10
# Scoring score += 1 if score % 100 == 0: print("Level Up!") pillar chase 2 script
# Draw everything screen = pygame.display.set_mode((WIDTH, HEIGHT)) screen.fill((255, 255, 255)) pygame.draw.rect(screen, (0, 0, 0), (player_x, player_y, PLAYER_SIZE, PLAYER_SIZE)) for obstacle_x, obstacle_y in obstacles: pygame.draw.rect(screen, (0, 0, 0), (obstacle_x, obstacle_y, OBSTACLE_SIZE, OBSTACLE_SIZE)) font = pygame.font.Font(None, 36) text = font.render(f"Score: {score}", True, (0, 0, 0)) screen.blit(text, (10, 10)) pygame.display.flip() # Game loop while True: # Event handling for event in pygame
# Obstacle generation if random.random() < 0.05: obstacle_x = WIDTH obstacle_y = random.randint(0, HEIGHT - OBSTACLE_SIZE) obstacles.append((obstacle_x, obstacle_y)) PLAYER_SIZE)) for obstacle_x
# Game logic player_vel_y += GRAVITY player_y += player_vel_y player_x += player_vel_x
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