came during Kingdom Hearts II . The Xemnas final boss, the laser dome segment where reaction commands vanish into a blur of particle effects. Leo mashed F1 a millisecond before Sora died. Then F3. Then F1 again. Over and over, building a ladder of quicksaves across two seconds of gameplay. He brute-forced the timing by sheer reload repetition. Marco walked in. Saw his brother reloading the same frame 47 times. Walked out without a word.
Because in-game saves meant finding save points. Save points meant backtracking. Backtracking meant fighting random encounters that made the Dell sound like a jet engine. Save states? F1 to save. F3 to load. Instant. No cathedral music, no crystals, no dialogue. Just snap —frozen time. pcsx2 save states
was darker. Rule of Rose . An obscure, expensive horror game that never released in the US properly. The combat was broken—janky hitboxes, infinite dog AI, a protagonist who swung a pipe like she was shooing a fly. Normal players gave up. Leo used save states to create checkpoints mid-battle , frame-perfect dodges into attacks he could see coming three reloads ahead. He wasn't playing the game anymore. He was debugging it. came during Kingdom Hearts II