gl_FragColor = texture2D(myTexture, gl_TexCoord[0].xy);
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_TexCoord[0] = gl_MultiTexCoord0; opengl 2.0
uniform sampler2D myTexture; void main() gl_FragColor = texture2D(myTexture, gl_TexCoord[0]