Opengl 2.0 Fixed -

gl_FragColor = texture2D(myTexture, gl_TexCoord[0].xy);

gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_TexCoord[0] = gl_MultiTexCoord0; opengl 2.0

uniform sampler2D myTexture; void main() gl_FragColor = texture2D(myTexture, gl_TexCoord[0]