9.5/10. One point deducted for forcing you to get off the couch.
In the golden era of the PlayStation 2 and original Xbox, a two-disc game usually meant one thing: the story was too big to fit on a single piece of polycarbonate. Final Fantasy needed a second disc for cinematics. Metal Gear Solid needed one for plot twists. need for speed underground 2 disc 2
But in late 2004, Electronic Arts released Need for Speed: Underground 2 —a game that didn't have a sprawling narrative or orchestral FMVs. It had chrome spinners, hydraulics, and the sickly neon glow of a rainy city street. And yet, for players on the PS2 and PC, the game arrived in a jewel case holding two discs. Final Fantasy needed a second disc for cinematics
This created a strange, tactile intimacy with the game. You couldn't just click an icon. You had to handle the game. You had to respect it. The situation was even stranger on PC. The retail version of Underground 2 shipped on two CDs (or a single DVD for the lucky few). Here, Disc 2 acted as the "Installation Disc." But crucially, if you did a "Minimum Install," the game would constantly ask for Disc 2 to stream track data during races. It had chrome spinners, hydraulics, and the sickly
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Disc 2 was the workhorse. It was the diesel engine hidden under the custom hood. It didn't have the flashy logo or the start-up sequence, but it carried the entire weight of one of the greatest arcade racers ever made.
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