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XDIAG  PROGRAM FEATURE LIST


 1. )      Reading information from sensors and displaying current parameters

 2.)      Electronic control units coding

 3.)      Resetting service intervals

 4.)      Activation of executive mechanisms

 5.)      Huge list of supported car brands

 6.)      Engine (Engine – ENG, DME, DDE, CDI, ERE, etc.)

 7.)      Anti-lock braking systems(ABS);

 8.)      Passive safety systems (SRS, AirBag);

 9.)      Air conditioners and climate control systems (AC/Heater -AAC, Climate Control)

 10.)   Customized service functions for all brands

 11. )   Immobilizers and other anti-theft equipment;

 12.)   Car suspension (Airmatic, etc.), Cruise control systems(Cruise Control -CC)

 13.)   Audio and video systems(CD-changer, TV-tuner, Audio system);

 14.)    Navigation and communication systems

 15.)   Control systems for seats, glasses, sunroofs, mirrors, headlights

 16.)   Reading, decoding and deleting error codes

Jsk Studio F95zone Here

For developers who prefer a no‑code approach, the plugin can expose a “Generate markdown” button that copies the output to the clipboard, allowing manual posting if the API is unavailable. 7️⃣ UI Mock‑up (Textual Description) +--------------------------------------------------------------+ | JSK Studio – Bottom Panel | |--------------------------------------------------------------| | [F95Zone] Connect | Status: Connected as <username> | |--------------------------------------------------------------| | Game Title: <input> | Category: <dropdown> | | Version: <input> | Cover image: <preview + upload> | |--------------------------------------------------------------| | [Publish Build] [Sync Changelog] [View Thread] [Analytics]| |--------------------------------------------------------------| | Unread Replies: 3 (badge) | Views: 1,254 Likes: 87 | +--------------------------------------------------------------+ All controls are optional – the developer can enable only the parts they need. 8️⃣ Testing & QA Checklist | Test | Description | |------|-------------| | OAuth flow | Verify token retrieval, expiration handling, and revocation. | | Thread creation | Mock API response; ensure markdown is correctly escaped. | | Update comment | Confirm that only the new part of the changelog is added. | | Badge count | Simulate a new reply and confirm badge increments. | | Analytics | Use a fake stats endpoint and verify chart rendering. | | Error handling | Force 429/500 responses and verify exponential back‑off. | | Security | Run static analysis to ensure no token leaks in logs. | | Cross‑platform | Test on Windows/macOS/Linux installations of JSK Studio. | 9️⃣ Release Plan | Milestone | Scope | Approx. Effort | |-----------|-------|----------------| | MVP | OAuth, thread creation, markdown

If F95Zone does expose a public API , the Bridge can fall back to HTML scraping (with a small cheerio ‑style parser). All scraping logic lives behind an abstraction layer so the same UI works no matter which method is used. 5️⃣ Security & Privacy Considerations | Concern | Mitigation | |---------|------------| | OAuth token leakage | Store token encrypted using the IDE’s secret‑vault (e.g., VS Code secret storage). Refresh tokens are never written to disk unencrypted. | | Cross‑site request forgery | All POST/PUT calls use the Bearer token header; no cookies are used. | | User‑generated markdown | Escape any raw HTML before posting; only allow a whitelist of tags ( <b> , <i> , <img> ). | | Rate limiting | The bridge respects the Retry‑After header from F95Zone and backs off exponentially. | | Data retention | No forum content is persisted longer than 30 days on the local machine; the user can clear the cache from the settings page. | 6️⃣ Sample Code – Minimal Node/TypeScript Client The snippet below shows the core “post‑or‑update” logic. It can be dropped into the plugin’s backend ( src/backend/f95Client.ts ). // f95Client.ts import fetch from "node-fetch";

/** * Create a new thread (first release). */ export async function createThread( post: F95Post, token: string ): Promise< threadId: string; url: string > const payload = title: post.title, body: post.body, category: post.category, tags: post.tags ?? [], ; const data = await authFetch( "https://api.f95zone.to/v1/threads", token, method: "POST", body: JSON.stringify(payload) ); return threadId: data.id, url: data.url ; jsk studio f95zone

// store threadId for later updates await context.state.set("f95_thread_id", threadId); context.ui.notify(`Thread created: $url`);

/** * Simple markdown builder – you can replace this with a template engine. */ export function buildReleaseMarkdown(opts: version: string; changelog: string; downloadUrl: string; coverImgUrl?: string; ): string const version, changelog, downloadUrl, coverImgUrl = opts; return ` # $opts.version – New Release! For developers who prefer a no‑code approach, the

async function publishRelease(context) const token = await context.secrets.get("f95_token"); // encrypted store const threadId, url = await createThread( title: `$context.game.title v$context.version`, body: buildReleaseMarkdown( version: context.version, changelog: context.changelog, downloadUrl: context.downloadUrl, coverImgUrl: context.coverImg, ), category: "Adult Game", , token );

## Download [Get the build here]($downloadUrl) | | Thread creation | Mock API response;

export interface F95Post title: string; body: string; // markdown category: string; // e.g., "Adult Game" tags?: string[];