This information is intended for users who have opted into the Teardown Experimental branch and wish to explore Multiplayer prior to the official launch.
Please note that this is an open beta and that Teardown Multiplayer is still a work in progress!
Multiplayer Modding documentationRight-click on Teardown on Steam → Select Properties… → Go to Betas → Select experimental → Let it update and click on Play
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| EDITION | STANDARD | DELUXE | ULTIMATE | SEASON PASS |
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| DLC - TIME CAMPERS | ![]() |
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| DLC - FOLKRACE | ![]() |
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| DLC - THE GREENWASH GAMBIT | ![]() |
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| DLC 4* | ![]() |
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| QUILEZ RO113R ROBOT | ![]() |
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First, he was an . He smoked a pipe, wore a pork-pie hat, and had a booming, transatlantic accent that sounded like a villain from a 1940s serial. Academia thought he was too sensational.
When you hear the word “cryptozoology,” one name usually comes to mind: Bernard Heuvelmans. The Belgian-French scientist is rightly called the "Father of Cryptozoology." But if Heuvelmans was the father, then Ivan Terence Sanderson was the eccentric, brilliant, and wildly entertaining uncle who showed up at the family picnic with a Geiger counter, a glass of Scotch, and a story about a giant penguin.
His headquarters, "The Great John Reid" (named after his ancestor), was a rambling, cluttered mansion where he stored everything from Yeti hair samples to swamp gas analysis. He wasn't a mystic. He was a gadget guy. Sanderson insisted on using spectrographs, sonar, and infrared film decades before they became standard for paranormal research. Perhaps his most radical (and least remembered) contribution was his "Six-Pole" theory . Sanderson noticed that the Earth's major atmospheric and oceanic anomalies (including the Bermuda Triangle, the Dragon's Triangle near Japan, and the Algerian Megalithic Zone) occurred at specific points equidistant from one another around the globe. ivan terence sanderson
So the next time you see a blurry picture of a lake monster or hear a strange sound in the woods, don't call a ghost hunter. Pour a glass of Scotch, put on a tweed jacket, and ask yourself: What would Ivan do?
It was here that his open-minded skepticism began. He listened to the indigenous Baka pygmies speak of massive, ferocious, water-dwelling elephants. Rather than dismissing this as folklore, Sanderson asked why they believed that. This methodology—treating native testimony as data, not fable—became his trademark. While the Western press was obsessed with "The Abominable Snowman" (a name Sanderson hated), Ivan took the local Himalayan term Meh-Teh and anglicized it into the word we use today: Yeti . First, he was an
In the 1930s, he led a series of expeditions to West Africa (the famed "British Museum (Natural History) Expedition to the Cameroons"). He didn't just collect butterflies; he studied the behavior of live animals in their habitats—a practice that was surprisingly rare at the time.
Today, as we discover new species in the deep ocean and the dense jungles of Papua New Guinea, Sanderson's ghost is laughing. He knew the map wasn't finished. He knew the zoology textbooks were just the first draft. When you hear the word “cryptozoology,” one name
If you love Cryptid Factor , The放大 (The放大) world of mystery, or just want to know who coined the term "Yeti," you need to know Ivan Sanderson. Born in 1911 in Edinburgh, Scotland, Sanderson was bred for the establishment. He studied zoology at Cambridge University. But unlike his peers who were content dissecting frogs in a lab, Sanderson wanted to get his shoes muddy.
Teardown has an active modding community and extensive mod support with built-in level editor, Lua scripting and Steam Workshop integration. You can to build your own sandbox maps, tools, vehicles and even new types of games, or just enjoy one of the thousands of existing community mods through the in-game mod loader. The documentation and best practices for modding and making content can be found here:
Whether you are playing on PC or console or curious about what's coming with multiplayer, our FAQ has answers to the most common questions. It covers gameplay, platforms, features, and what to expect ahead of the multiplayer launch. We’ll keep updating it as new questions arise.
Contact us if you experience problems with the game and need technical support or have a business enquiry. Make sure to read the FAQ above first. You can also find many answers to questions by joining the offical Discord server