Energy Client Minecraft !full! Official

@Override public void serverTick()

// EnergyClientModClient.java @Environment(EnvType.CLIENT) public class EnergyClientModClient implements ClientModInitializer @Override public void onInitializeClient() HudRenderCallback.EVENT.register(new EnergyHudOverlay()); energy client minecraft

Call EnergyCommand.register() in mod initializer. This gives you a fully functional energy system for Minecraft. Players must manage their energy to sprint, fight, and mine — adding survival depth and strategic gameplay. Extendable with generators, tools that require energy, or HUD animations. tools that require energy

@Mixin(MinecraftClient.class) public class AttackMixin @Inject(method = "doAttack", at = @At("HEAD")) private void onAttack(CallbackInfoReturnable<Boolean> cir) if (this.player != null) EnergyComponent comp = EnergyClientMod.ENERGY.get(this.player); comp.onAttack(); @Override public void writeToNbt(NbtCompound tag

@Override public void writeToNbt(NbtCompound tag, RegistryWrapper.WrapperLookup registryLookup) tag.putInt("energy", energy);