Drive Cars Down A Hill Script May 2026
# Draw screen.fill((255, 255, 255)) space.debug_draw(draw_options) for car in cars: car.draw(screen)
# Main loop running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: cars.append(Car(80, 480))
# Step physics space.step(1/60.0)
# Space and physics space = pymunk.Space() space.gravity = (0, 900) draw_options = pymunk.pygame_util.DrawOptions(screen)
# Control each car for i, car in enumerate(cars): # Apply driving force based on key press (1,2,3 for car1,car2,car3) if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')]: car.drive_force() if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')] == False: car.brake() drive cars down a hill script
def brake(self): # Simple damping self.body.velocity = self.body.velocity * 0.98
# Create cars cars = [Car(80, 480), Car(120, 460), Car(160, 435)] # Draw screen
# Ground at bottom ground = pymunk.Segment(space.static_body, (0, HEIGHT-50), (WIDTH, HEIGHT-50), 5) ground.friction = 0.9 space.add(ground)
