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D3d10 Fivem __hot__ Guide

-- Custom D3D10 features wireframeMode = false, debugOverlay = false }

HRESULT WINAPI hkPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags) { // Your D3D10 rendering code ID3D10Device* pDevice = nullptr; pSwapChain->GetDevice(__uuidof(ID3D10Device), (void**)&pDevice); d3d10 fivem

-- Register NUI callback for D3D10 rendering RegisterNUICallback('d3d10Render', function(data, cb) radar:Draw() cb({ok = true}) end) // d3d10_manager.cpp class D3D10Manager { private: ID3D10Device* device; ID3D10RenderTargetView* renderTarget; ID3D10Texture2D* backBuffer; public: void Cleanup() { if (renderTarget) { renderTarget->Release(); renderTarget = nullptr; } if (backBuffer) { backBuffer->Release(); backBuffer = nullptr; } if (device) { device->Release(); device = nullptr; } } -- Custom D3D10 features wireframeMode = false, debugOverlay

if startScreen and endScreen then -- Direct D3D10 line drawing DrawLine(startScreen.x, startScreen.y, endScreen.x, endScreen.y, color.r, color.g, color.b, color.a) end end renderTarget = nullptr