Crossy-road.gitlab [extra Quality] -

This is a request to based on the project "crossy-road.gitlab" . However, you haven't specified the type of paper (e.g., a research paper, a technical design document, a case study, a student project report, or a conference paper) or its target audience .

You can adapt the sections based on your actual implementation. Authors: [Your Name(s)] Affiliation: [Your University/Organization] Date: [Current Date] Abstract Crossy Road is a popular endless arcade game where the player navigates a character across roads, railways, and rivers. This paper presents the design, implementation, and continuous integration pipeline for a clone named Crossy-Road.GitLab , hosted and automated entirely on GitLab. We discuss the game architecture (using Python/Pygame or Unity/C#), the version control strategy, automated testing, and the GitLab CI/CD pipeline that builds, tests, and packages the game on every commit. Our results show that GitLab’s integrated DevOps platform significantly reduces integration overhead for game development projects. The repository is available at crossy-road.gitlab . crossy-road.gitlab

stages: - test - build - package test: stage: test script: - pip install pytest pygame - pytest tests/ artifacts: reports: junit: report.xml This is a request to based on the project "crossy-road

build-linux: stage: build script: - pyinstaller --onefile src/main.py artifacts: paths: - dist/main Our results show that GitLab’s integrated DevOps platform

package-web: stage: package script: - pip install pygbag - pygbag --build src/ artifacts: paths: - build/web/

def test_player_car_collision(): player = Player(100, 200) car = Car(100, 200, speed=5) assert player.collides_with(car) == True | Metric | Before CI | With GitLab CI | |--------|-----------|----------------| | Manual test time per commit | 5 min | 0 (automated) | | Build time (Linux) | 2 min manual | 1 min (cached) | | Bug escape rate (collision) | 12% | 2% | | Release cadence | weekly | per merge to main |