Crossfire Account Github Xhook Patched -

Crossfire Account Github Xhook Patched -

// 1. Ensure we have a valid Direct3D device static ID3D11Device* pDevice = nullptr; static ID3D11DeviceContext* pContext = nullptr; if (!pDevice) pSwapChain->GetDevice(__uuidof(ID3D11Device), (void**)&pDevice); pDevice->GetImmediateContext(&pContext);

// Load the overlay DLL if (!xhook::InjectDll(target, L"overlay.dll")) MessageBoxW(nullptr, L"Injection failed.", L"Error", MB_ICONERROR); return 1; crossfire account github xhook

# 2. Create a build folder mkdir build && cd build cmake .. -G "Visual Studio 17 2022" -A x64 cmake --build . --config Release The output is Release/overlay.dll . # .github/workflows/build.yml name: Build Overlay on: push: branches: [ main ] jobs: build: runs-on: windows-latest steps: - uses: actions/checkout@v3 - name: Set up MSVC uses: ilammy/msvc-dev-cmd@v1 - name: Configure CMake run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release - name: Build run: cmake --build build --config Release - name: Sign DLL (optional) env: CODE_SIGN_CERT: $ secrets.CODE_SIGN_CERT CODE_SIGN_PASSWORD: $ secrets.CODE_SIGN_PASSWORD run: | # Example using signtool signtool sign /f "$env:CODE_SIGN_CERT" /p "$env:CODE_SIGN_PASSWORD" /tr http://timestamp.digicert.com /td sha256 /fd sha256 build\Release\overlay.dll - name: Upload artifact uses: actions/upload-artifact@v3 with: name: overlay path: build/Release/overlay.dll The secrets ( CODE_SIGN_CERT , …) are never visible to the runner’s logs. 5.5 Runtime – Loading the Hook A lightweight loader (e.g., loader.exe ) can be used by the player: -G "Visual Studio 17 2022" -A x64 cmake --build

4️⃣ Data displayed in a custom overlay, or logged to a local file for personal analytics (no server‑side changes). -B build -DCMAKE_BUILD_TYPE=Release - name: Build run: cmake