Royale Unblocked [updated]: Build

function movePlayer() keys.w) dy -= 1; if (keys.ArrowDown

function updateBullets() for (let i = 0; i < bullets.length; i++)

royale-unblocked/ ├── index.html ├── style.css ├── game.js This will be the main page that loads your game. build royale unblocked

// Handle movement (WASD + Arrows) const keys = ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false, w: false, s: false, a: false, d: false ;

canvas background: #2a3f2a; border-radius: 12px; box-shadow: 0 0 0 3px #4a6f4a; cursor: crosshair; function movePlayer() keys

// Mouse aim & shoot canvas.addEventListener('mousemove', (e) => const rect = canvas.getBoundingClientRect(); const scaleX = canvas.width / rect.width; const scaleY = canvas.height / rect.height; mouseX = (e.clientX - rect.left) * scaleX; mouseY = (e.clientY - rect.top) * scaleY; );

// Draw player ctx.fillStyle = "#4caf50"; ctx.shadowBlur = 0; ctx.beginPath(); ctx.arc(player.x, player.y, player.size/2, 0, Math.PI*2); ctx.fill(); ctx.fillStyle = "white"; ctx.font = "12px monospace"; ctx.fillText(`HP: $player.health`, player.x-15, player.y-10); function movePlayer() keys.w) dy -= 1

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Royale Unblocked | Battle Arena</title> <link rel="stylesheet" href="style.css"> </head> <body> <div class="container"> <canvas id="gameCanvas" width="800" height="600"></canvas> <div class="controls"> <p>WASD or Arrow Keys to move | Mouse to aim + click to shoot</p> <p>Last survivor wins!</p> </div> <button id="restartBtn">New Match</button> </div> <script src="game.js"></script> </body> </html> Make it look clean and unblocked-friendly (no external dependencies).