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SaveManager::SaveManager(const std::string& gameName) : m_gameName(gameName) InitCRC32(); // Default path: local saves (no Steam userdata) m_saveDir = "./saves/" + gameName + "/"; fs::create_directories(m_saveDir);
static void InitCRC32() if (crc32_initialized) return; uint32_t polynomial = 0xEDB88320; for (uint32_t i = 0; i < 256; i++) uint32_t crc = i; for (int j = 0; j < 8; j++) crc = (crc >> 1) ^ ((crc & 1) ? polynomial : 0); crc32_table[i] = crc; ali213 steam emu
bool SaveManager::BackupSlot(int slotId) std::string src = GetSlotPath(slotId); if (!fs::exists(src)) return false; std::string dst = GetSlotPath(slotId, ".backup"); fs::copy_file(src, dst, fs::copy_options::overwrite_existing); return true; static void InitCRC32() if (crc32_initialized) return
bool SaveManager::SaveGame(int slotId, const uint8_t* data, size_t size) std::string mainPath = GetSlotPath(slotId); std::string metaPath = GetSlotPath(slotId, ".meta"); uint32_t polynomial = 0xEDB88320
std::vector<SaveSlot> SaveManager::ListSlots() std::vector<SaveSlot> slots; for (int id = 0; id <= 99; id++) // max 100 slots std::string metaPath = GetSlotPath(id, ".meta"); if (!fs::exists(metaPath)) continue;