Agentes Shield [upd] Review
public void Activate()
public float ProcessIncomingDamage(float incomingDamage)
The Agentes Shield is not a simple damage blocker. It is an energy-absorbing barrier that stores absorbed kinetic/energy damage and then releases it as a short burst of enhanced speed, counter-attack power, or team healing. agentes shield
| Player Level / Power | Shield HP Equivalent | Max Charge % of HP | Damage reduction | |----------------------|----------------------|--------------------|------------------| | Early game | 50 | 150% | 60% | | Mid game | 100 | 200% | 70% | | Late game (upgraded) | 150 | 300% | 80% |
if (onCooldown) return; isActive = true; currentShieldCharge = 0f; // Play shield-on VFX/SFX isActive = true
IEnumerator CooldownRoutine()
void Start() playerHealth = GetComponent<HealthComponent>(); currentShieldCharge = 0f
onCooldown = true; yield return new WaitForSeconds(cooldownDuration); onCooldown = false;
